Category Archives: Communications & Technology

Your Life: The Videogame?

Take My Hand I'm a Stranger in Paradise (Image by Elven*Nicky, Flickr, CC)Continuing the gaming focus of the last post, I wanted to look at something that we will likely see in the near future of videogames: the conversion of everyday activity into a gaming context. We’ve already seen a few examples of this take place and it is a form of gaming that has yet to really emerge but one that will take off once the mainstream crowds are drawn into the addictive lure of turning everyday mundane actions into status-based achievements.

If it is the individual that creates meaning in their own lives, then could gaming be the catalyst for increasing motivation, analysing success or just plain ego gratification?

Before you think this concept is too far-fetched, let’s have a quick look at a few examples that have already attempted this in various ways. The most popular of these is FourSquare, a location check-in application that currently has over 6 million users.  The creator, Dennis Crowley, has gone on record stating that he was inspired by videogames, and this certainly shows as you collect badges depending on various milestones achieved – kind of like a social media boyscout troop.  From simple things such as your first check-in, to more complicated activities such as checking in to the same venue as 50 other people (which usually only occurs at web-focused conferences or expos) or whilst on a boat.   The more of these you collect, the more your social standing within the world of FourSquare increases and every badge received comes with a little sense of satisfaction.   Add to this the concept of becoming a ‘mayor’ of a venue (i.e. the person who checks in the most), which sometimes comes with certain perks like purchase discounts, and you can begin to see how the simple act of going through your daily motions has had an extra layer of ‘game’ placed over it.  FourSquare seems to be de-emphasising this gaming aspect over time; but it is undeniable that a large part of its initial appeal to users comes from these mechanics.

Moving on, mobile phones are now home to a number of applications that very specifically try to turn your life into one filled with experience points and levelling up. The appropriately named EpicWin is currently the main contender for this crown, and it is doing a pretty fine job of it.   Unlike the approach taken by FourSquare, which sees gaming elements applied in a more abstract manner, EpicWin directly and openly tries to turn your life into a videogame.  Here you level up a character – with traditional RPG stats such as strength, stamina and intellect – by assigning yourself tasks and completing them.   With each task or chore achieved, you receive a self-assigned amount of points and your character progresses along a map in the game – giving you a sense of accomplishment and encouraging you to be more productive.   Obviously such a system is easily broken, but to do so is to miss the entire point of the application and given that it is a solo experience (and therefore has no real sense of competition) there really is no incentive to do this.

It’s a great idea which unfortunately in this instance is still lacking somewhat, being little more than a glorified to-do list.  However, the proof of concept and market space (the application is not a free one, and is selling well) is there and from personal experience I can say that I was more productive whilst playing around with this application; although admittedly my interest in it waned after a week or two as it lacks the depth and reward structure to be truly engrossing.

Will we see ideas such as these become more varied and fleshed out in the future?  Absolutely and undoubtedly, and there is a simple reason why: economics.   The profit available from any product or platform online is in almost all instances directly proportionate to the amount of time that people spend using it, particularly when we are talking about social media applications.  The more time people spend on your platform the more your advertising space is worth or the more microtransactions you can convince people to purchase. For this reason alone, this blurring of the game/life divide will be explored; as the company that can successfully combine the addictiveness, competition and depth of a game like World of Warcraft with a real-world (socially acceptable and constantly used) utility and convince enough people to use it to achieve critical mass will be a multi-billion dollar organisation within a matter of months.

Consider Facebook and how widespread and addictive it already is.   Now think about how much more engaging a platform it would become if every time you uploaded a photo, made a status update, or wrote on somebody’s wall you were awarded points that went towards levelling up your profile through various rankings.  Or alternatively, if other people could give you points based upon your actions that they approved of (every ‘like’ gives you +1 to your popularity attribute; every time somebody shares one of your links +5 to your town-cryer skill).  They could even make it quite detailed, and have a class-based system which saw you level up different aspects of your profile based on certain activities (tagging friends in photos and videos adds to your ‘social mogul’ status; writing on other people’s walls levels up your ‘gossip queen’ rank). If you thought Everquest or World of Warcraft were insidious with their ability to addict millions; just think about what would happen if such a  reward system was implemented on Facebook!

Whether or not they would actually do this is highly debatable and at this stage of their success probably unnecessary, but somebody will try (if they haven’t already, I’m not sure if third-party Facebook applications can actually implement this) and eventually someone will succeed at gaining that critical mass necessary for this concept to become part of everyday life for many millions of people.

Augmented Reality (image by turkletom, Flickr, CC)There are countless other possible examples of ways that your life could incorporate gaming elements to a greater or lesser extent.   Augmented reality applications, which have been discussed here on Future Conscience before, are a technically impressive way to do this and there are already a number of great examples of developers trying to re-envisage the way we view the streets and landmarks around us.

What will be very interesting to see is how competitive these systems become, which is to say they will prove more commercially successful the more they are able to implement interaction and a sense of ranking between players.   The vast majority of us are already inherently competitive when it comes to other people’s lifestyles and achievements, even if we are adept at masking it, and social media has shown that if you give people a platform to call out their own successes then they will use it – loudly.  Give them a platform where their successes are constantly collated and compared to others in real-time…?

I can easily foresee a future where gaming begins to fuse with our daily existence to such an extent that the two become almost indistinguishable.  It could even be to the extent that your ‘level’ or ‘attributes’ gained could directly impact the likelihood of succeeding at a job, college application or other such competitive placement.  If the system was externally dictated (i.e. tasks and points were not self-assigned), secure and non-exploitable, then your achievements within it would count for a lot more than a traditional game would and could be seen as a kind of curriculum vitae.  After-all, every level/skill/attribute would directly correlate to real-world experience, motivation and successful implementation.  It could act like a kind of independent life-auditing scheme, in which those who are active and succeed at life (according to the metrics of success set by the designers) are given higher levels/skills/attrubutes than those who do not meet these criteria.  As awful as that sounds, I really can see future attempts at implementing such a thing – the ramifications that we would have to consider if it were ever successful and widespread are grounds for another post entirely!

I clearly haven’t covered all of the possible manifestations of this idea – but they can be summed up in a simple dichotomy. Do we bring videogame tropes into various aspects of our life, or do we bring our life directly into the context of a videogame paradigm?  We’re definitely going to see many examples of the former emerge over the next few years and, whilst the second part of that equation may seem over-the-top and a bit ridiculous right now, only a few years ago many people would laugh at the idea of other people being allowed to publicly display photos of them drunk on the weekend to everyone in real-time (to bring out this overused example once more).

Things change, and they change with increasing speed in today’s technologically developed world.  Within five years we could be thinking about how we ever lived without our Starbucks coffee each morning providing us with 5 extra bonus points towards our loyalty attribute, a statistic which other non-related companies might use to then offer incentives to highly loyal customers to try their product too (yes, I can see the irony in that situation)… all of these things easily tracked through our universal personal device (previously known as a mobile phone) that never leaves our side and is even used to track our sleeping patterns (bonus experience in the partying skill for those who can stay out all night!  Bonus points in the dependability attribute for those who get up early for work).

Me me me (image by Nahuel31, Flickr, CC)Combining the rapidly growing sectors of social media, location software, augmented reality, professional productivity and mobile platforms with the ego-stroking peer group competition and carrot/donkey mechanics of massively multiplayer online gaming really isn’t that difficult to conceive of.  In fact, it seems like a match made in capitalist heaven.  We can be assured that it will be attempted on this scale at some stage – the real question is will it be widely accepted? And, if so, what will that mean for the construction of our social identities and personal understanding of self-worth?

Top 10 Futurist Videogames

With the popularity of the Top 10 Futurist Movies list that I created a little while back, I figured it would be worth revisting the idea in relation to one of my other great passions: videogames.  Science fiction has had a long history in videogames (consider Space Invaders, the world’s first arcade sensation), and within its many examples we find some great uses of futurist themes and ideas.  Covering aspects such as virtual reality, artificial intelligence, transhumanism and future mega-cities; videogames truly are a perfect medium to explore possibilities for and ramifications of future technology and human progress.

If I’ve left off your favourite, make sure to let us know at the end!

10. Beneath a Steel Sky (Revolution Software, 1994)

Beneath A Steel Sky (Revolution Software)My favourite genre of games growing up used to be point-and-click adventures, and I remember being particularly interested in this game when I heard that it was based in my homeland of Australia (not many games can say as much!). Having said that, it wasn’t until years later that I actually got to experience it; and this was probably a good thing as I doubt I would have properly appreciated the depth of the storyline and setting that has been created.

The overpopulated metropolis city-scape is home to a story of totalitarianism and the dangers of forging headlong towards progress at all costs, making it an obvious choice to start off a Future Conscience list of videogames!   This dystopian environment is lightened somewhat by the inclusion of a humorous robotic side-kick, and the game contains some great artwork and well-written dialogue. Considering that it has been released on a freeware license, and thus available for free download, there really is no excuse for you to try it out and begin your adventures into futurist gaming!

Futurist Elements: Future Cities, Artificial Intelligence, Virtual Reality

9. Syndicate (Bullfrog Productions, 1993)

Syndicate was the first game that I can remember turning me into a blood-lusting psychopath. With that sentence out of the way, let me explain before the likes of Carol ‘videogames make you rape people’ Lieberman gets on my case.  Another dystopian game (pretty much all of them are), set in a world run by mega-corporations, this game sees you take on the role of a group of hired mercaneries.

Sent off to conduct various missions of corporate espionage and assassination, the game was well known at the time for its rather hefty dose of pixel-based violence but was also hailed as a great example of isometric squad-based gameplay.  Of course, my friends and I often found more fun in running through the cities mindlessly slaughtering civilians and police officers rather than fulfilling our actual missions; and I can still remember the incredibly satisfying sound of the minigun as it revved up and mowed them all down…wait, what was I talking about?

Futurist Elements: Mega-Corporations, Transhumanism, Future Cities

8. EVE Online (CCP Games, 2003)

EVE Online (CCP Games)For those of you who haven’t heard of the massively-multiplayer EVE Online before, look away now and put out of your mind any thoughts of playing it.  The simple reason being that if you haven’t heard of it before, and presumably therefore aren’t really involved or experienced in online gaming, then you will be swallowed up whole and spit out by ruthless players well before you even learn how to properly say ‘hello world’.

EVE has become legendary for one main reason, its developers and players alike promote an environment whereby ripping people off; infiltrating large corporations and stripping them clean; destroying people’s livelihoods, and laughing while doing it, are considered an important part of the universe that has been created and no attempt is made to stifle such immoral decisions from the player-base.  Pretty much everything in EVE is fair game, and that’s what makes it such a compelling experience for those who have the time and energy to put into it (not to mention the fact that it’s one of the most visually attractive games ever created).  It isn’t uncommon to hear about EVE heists literally worth tens of thousands of real dollars…it’s all part of the game.

It’s much more of a political simulator than it is anything else, and it can be argued that the actual mechanics of the game are less interesting then the politics between the players.  If this is our future when spread far and wide across many different star systems – then heaven help us indeed…

Futurist Elements: Galactic Civilisation, Future Weapons, Spaceflight, Human Asshattery

7. Alpha Centauri (Firaxis Games, 1999)

Alpha Centauri (Firaxis Games)If humankind wish to survive the destruction of our home planet, then we have to look to the stars for future places to inhabit. Alpha Centauri, being one of the closest star-systems with possible planets, becomes a likely candidate for this outward journey that humanity will one day have to face. Based quite closely on Sid Meier’s Civilisation games, Alpha Centauri takes the process of colonising another planet and turns it into a fascinating and thoroughly rewarding strategy game filled with science, politics, and – being human – plenty of warfare.

In many ways, it kind of feels like the Dune series in that you have multiple factions fighting for ultimate supremacy; and that definitely isn’t a bad thing. What can we learn from a game like Alpha Centauri? That no matter where we go, or how advanced we become, we’re always going to be territorial little bastards.

Futurist Elements: Galactic Civilisation, Genetic Research, Spaceflight, Future Weapons

6. Mass Effect Series (Bioware, 2008/2010)

If you want a fully realised world, filled with augmented reality; powerful weaponry; towering mega-cities and other wonderful futurist technology then the Mass Effect series is something that must be experienced.  It has been very carefully crafted to feel like a coherent and well-detailed universe, a sign of which are the pages and pages of backstory and encyclopedia entries included in the game that are completely optional.

From a futurist perspective, it explores the issues that humanity might face if we ever have to interact with other lifeforms; as well as looking at how technology such as augmented reality and artificial intelligence might be utilised in the not-so-distant future (Avina, the holographic information ‘tour guide’ being a great example).  This is the closest videogames have ever gotten to containing an epic science-fiction story the likes of which Heinlein or Asimov would be proud.  If you truly want to see how far gaming has come in recent years, and you want a bit of future technology and space opera on top, then you can’t get much better than the Mass Effect series.

Futurist Elements: Transhumanism, Galactic Civilisation, Augmented Reality, Artificial Intelligence, Future Weapons

5. Fallout Series (Black Isle Studios, 1997/1998, Bethesda Game Studios, 2008/2010)

Although it certainly has a steady stream of fantasy elements in it, what with the inclusion of many different types of super mutants and what-not, the Fallout series (including Wasteland, considered by many to be the originator of the series created by Interplay in 1988) is by far the best depiction of a post-apocalyptic world that videogaming has seen.  Purists will always choose the isometric Fallout 2, but the level of immersion gained with the new technology available for Fallout 3 and Fallout: New Vegas truly puts you right in the middle of a post-apocalyptic landscape and leaves you to fend for yourself.

The steady stream of brutal human behaviour – from slavery to cannibalism – that is a staple part of the world depicts quite well just how far our humanity could digress if put into such an extreme situation (minus, perhaps, the super mutants).  Thankfully, it’s also served up with a very hefty dose of dark humour which makes the whole experience an intensely enjoyable one from start to finish.  If you’ve ever wondered just how you might fare in an apocalyptic wasteland, then the Fallout series are not to be missed.

Futurist Elements: Post-Apocalyptic, Future Weapons

4. Blade Runner (Westwood Studios, 1997)

Blade RunnerIt wouldn’t be much of a Future Conscience list without some reference to Philip K Dick now, would it?  Well, thankfully this one isn’t just a self-indulgent addition (if that were the case I would have included the Xbox version of Minority Report, or perhaps the Amiga version of Total Recall – both games are text-book definitions of the word ‘average’) but is one that truly deserves to be included on this list for the wonderful atmosphere and story that it produces.

Blade Runner is considered amongst the best point-and-click adventure games ever created – lofty praise indeed in a genre filled with the likes of Monkey Island, Day of the Tentacle, Gabriel Knight etc. etc.  It doesn’t even really adhere to the traditional puzzle-based format of these kinds of games, relying much more on conversation and detective work.  Rather than attempting to mimic the plot of the book or movie, the developers chose instead to create a different story within the same universe; and the game excels because of it, bringing you into the cyberpunk world so loved by PKD and his fans and yet ensuring that you cannot have any preconceived ideas of where the plot will go.  The fact that the game also has multiple endings, along with a very high standard of voice acting and cinematography, means that it is worth at least a few play-throughs and comes very highly recommended if you’re at all  into the adventure genre.

Futurist Elements: Artificial Intelligence, Transhumanism, Future Cities

3. System Shock 2 (Looking Glass Studios & Irrational Games, 1999)

I was originally going to include this and its spiritual successor Bioshock – but was reminded whilst looking up details online that Bioshock isn’t technically a game set in the future (although it is one that contains many great dystopian motifs), so here we have the game that caused all the fuss to begin with.  And what a fuss it was!

A wonderful, cautionary tale of artificial intelligence gone hay-wire; System Shock 2 was a truly terrifying game when it first came out.  Blending the genres of first-person-shooters and roleplaying into a whole new experience at the time, the game brings with it a fantastic sense of isolation and ominious doom that continues to escalate until its wonderful conclusion.  It’s one of the only games that has ever had me cowering in fear when I first played it; hiding in an air vent to escape detection for minutes on end before I was brave enough to venture out.

Beyond the dangers of hostile A.I., System Shock 2 is also filled with motifs of genetic engineering and human augmentation and combines all of these futurist themes into a game that is often considered amongst the best ever created.  It is so loved and reverred, that fans have even created a high-definition texture pack to update the now out-dated graphics somewhat – and people still write fan fiction and come together on message boards dedicated to this legendary genre-buster.

Futurist Elements: Artificial Intelligence, Genetic Research, Spaceflight

2. Shadowrun (Beam Software, 1993; BlueSky Software, 1994)

Shadowrun (Genesis Cover)Shadowrun is another of those games that, if people wanted to get quite pedantic, one could argue veered a bit too far away from the usual futurist boundaries in that it includes elements of magic and fantasy.  Whilst it does have its fair share of orcs and sorcerers, it also definitely deserves a mention on this list for covering the virtual world of cyberspace better than almost any other futurist game that I’ve seen.  Beyond this, these two games are just great console roleplaying experiences; and at the time were truly a breath of fresh air amongst all the dungeon delving that we had to put up with.

Almost for that reason alone, they rank very highly on my personal list.  But when you combine the fact that Shadowrun is also a pen-and-paper RPG with an incredible amount of backstory and world-building behind it that has built up over decades of source books and fiction, it truly is a futurist treasure trove of ideas (albeit mostly rather extreme in nature!).

But as a videogame, it was placing virtual reality as a central component of the plot whilst also including aspects of corporate espionage and dystopian cities that made it one of my favourite gaming experiences.  Unfortunately, it has also seen an incarnation recently on the newer generations which moves much too far away from this wonderful mix of roleplaying and cyberpunk – so avoid the newer version and get out the old Genesis or SNES (the Super Nintendo version by Beam Software is the superior of the two similar but quite different games), you won’t regret it!

Futurist Elements: Virtual Reality, Transhumanism, Future Weapons, Future Cities, Mega-Corporations

1. Deus Ex Series (Ion Storm, 2000/2003)

Deus Ex (Ion Storm)The original Deus Ex was one of the first games that I can remember in which I truly felt a part of a future society.  Not just exploring one, like I was in the Shadowrun games, but an active part of it.  The game universe is very well detailed, and the sense of freedom given to you when approaching various obstacles gave it much more depth than your average videogame experience of the time.

Exploring themes of human augmentation through biomechanical means, coupled with futuristic terrorist threats (the first game, published in 2000, even had the World Trade Centre being destroyed by terrorists), the plot has some in-depth moral dilemmas and  extensive futurist dialogue and optional text at its very core.  Nanotechnology sits side-by-side with totalitarian paranoia; genetic augmentation alongside robotic surveillance systems; shadowy cabals work in league with multi-national corporations to control the world.

Deus Ex: Invisible War follows this trend, continuing the examination of a world run by mega-corporations, and is only really overlooked because the impact of the first game is somewhat lost the second time around.  A fantastic series filled with plenty of direct philosophical musings about the nature of the human condition and our possible future.  The first game edges out its sequel for a number of reasons, but we also have a fantastic looking third entry to look forward to coming out in the very near future.

Futurist Elements: Transhumanism, Mega-Corporations, Augmented Reality, Future Cities

So there you have it.  Those are my picks, what are some of yours?

5 Ways to Overcome an Internet Kill Switch

For those of you not watching the Twitter feed (@FutureCon), I’ve been away on holiday for the last month and am just now getting back into the swing of things.  So apologies for the lack of posts recently, but let’s start things off with a bang.  Internet Kill Switches, how can we circumvent them?

Freedom of access to the global stream of consciousness that is the internet should be considered amongst the most important of human rights in this modern age where information is key to a completely integrated and flexible social experience.  Ensuring that governments around the world have little ability to control how, where and when we access this fundamental right should be a priority for those consciously striving to uplift the world as a unified whole.  With the current turmoil in Egypt, to name but one example (*cough* China *cough*), we have seen a very real and worrying example of just how much control nation states around the world are seeking to impose upon their citizens.  Even though the move by the Egyptian government has seemingly been reversed in recent days, it brings up a very important issue that needs to be addressed publicly and vocally: just what can be done to overcome any attempt by governments around the world to instigate an ‘Internet Kill Switch’ in the future?

The answers are surprisingly easy and readily available (although I have to admit being a bit uneducated as to much of the technical aspects involved), showing that the internet is already well and truly out of the control of any single government.  The problem comes from ensuring people are educated in how to access these connections rather than merely resorting to the easiest and most commonly available options such as broadband.

Old Bakelit phone (image by Aussiegall, Flickr, CC)Dial-Up

How quickly we forget our humble beginnings.  Dial Up connections are still available and widely used around the globe, and all you need access to is a landline with long distance capability to overcome any locally imposed internet blackout.  As long as the long-distance phone lines are running (not always a certainty of course), you can get access to the internet.

This fundamental strength of the system was highlighted in Egypt and it is the ability for digital information to be sent over many different communication mediums that lies at the core of why it is so difficult for the internet to ever be completely taken away from us.   The first port of call for any attempt to sever public access to the internet is to get out your old modems (presuming you still have one), or kit yourself up with a mobile-phone based connection, and get onto the phone lines – just like we used to!

Radio

It is also possible to run digital networks via radio waves – in fact, this is exactly what is happening in most of our households through the wireless networks that are increasingly ubiquitous.  The question is: can something like this be set up on a larger, international scale?  There are a number of interesting projects in this regard, although the majority of them are focused on relatively small localities such as a metropolitan city.  However, with the right technological know-how and a large enough pool of participants to act as relay stations it is certainly possible to provide global network access purely through the use of radio-wave technology.  An interesting example of this is SailMail, which seeks to provide email services to international waters through the use of technology specifically catered towards low-bandwidth/high-latency mediums such as radio or satellite.  Leading us neatly onto our next category…

Satellite Dishes (image by Paul Keller, Flickr, CC)Satellite

Satellite internet has been available for some time now, and there are even moves to bring broadband speed access through a number of services mostly in the United States.  Obviously, the infrastructure required for such a connection is considerable – more so than any other option really – but certainly not out of reach of numerous organisations that might wish to ensure globally accessible internet.

The ability to bring down such access (once the satellite is in place) is incredibly difficult, and means that anybody with the ability to procure or create a satellite dish will be able to circumvent any kind of internet kill switch that might be put into place.  Given that we now have access to relatively cheap technology that can be used from any location, such as mobile satellite phones, this becomes an important part of the overall vision for a world in which the internet can never be unplugged.

Freedom ISPs

What is truly needed are non-profit, possibly even underground, organisations willing to produce the infrastructure necessary for global information clouds to perpetuate regardless of any co-ordinated attempt to stifle them.   There are many different ways to accomplish this; some of which have been discussed right here, others that I have undoubtedly overlooked (such as the need to ensure a constantly accessible set of IP addresses), and even those that have yet to emerge.  Through high-value individuals and organisations contributing their resources to such a cause, the viability of an internet kill switch becomes essentially impossible to enact completely.

It will require a great deal of money, knowledge and perseverance – but an internet that can never be shut down is essentially already here; all that is required now is to spread its presence and the ability for people in all areas of the globe to access it.  Doing this will require a great deal of resources, both financial and otherwise, coming in from somewhere.  The question now becomes who will step up to the task, and will they be able to withstand any attempt to bring them down.

Crowd (image by DavidMartynHunt, Flickr, CC)Public Protest

What must never be forgotten, and what is proving to be the case increasingly around the world, is that united the citizen population can always overcome any form of blatant state oppression and attempts to stifle the sharing of information.  An important aspect of this is that a majority must be vocal and consistent with the message that political censorship of the internet should never play a role in any truly democratic and free society.  This means not only being vocal when it is too late and the attempt is already underway, but early enough to make sure that such an eventuality is never even truly considered as an option because the backlash that would occur is already well known.  What I’m talking about isn’t the kind of revolution that we are seeing in places such as Egypt, but rather a consistent and educated lobbying movement that hits home at the highest levels and has a vocal and erudite message to portray to the world’s media.

I’d love to hear from those of you better versed in the specifics of this technology, and please do correct any oversights or errors I may have made.  In particular, it would be great to hear of any grassroot initiatives that are attempting to ensure such a human right continues to be accessible for the largest number of people possible.  With current discussions even in the United States (self-proclaimed bastion of free speech) surrounding just how the internet could be muzzled, it is certainly more important than ever to ensure that as a collective we move faster and further than any oppressive elements are able to.

Thankfully, this already seems to be the case and the cat is well and truly out of the bag – but now those of us lucky enough to be assured such access need to consider how we might contribute to widening that access to the largest number of people around the world.  The future of humanity depends a great deal on a collective source of information, debate and international organisation of people; so we must not become complacent and allow ourselves to ignore any attempt to take this unifying gift away from us.

A Very Futurist Christmas

With the Saturnalian period upon us, everybody starts thinking about wonderful toys, books and gadgets that they would like to see under the Christmas tree.  During this period, there is also a deluge of lists and posts covering things you could buy for those close to you.

In this spirit, I thought we could spend a bit of time looking at a number of items that are well within the futurist paradigm.  Now, I’m not suggesting these necessarily as presents to put under the tree (although if anybody wants to send me the first one, I’ll pay shipping) – but rather as a fun exercise in discovering some of the futurist type items available at retail at the end of 2010.

1.  Microsoft Surface

Microsoft Surface (image by josephmunizjr, Flickr, CC)

The Microsoft Surface really representative of the kind of technology that will become standard within all modern, well-off households within the next decade or so.  The massive popularity of items such as the iPad is proof of concept that we all want a touch screen in our living rooms, and what better way to take that to its logical conclusion than to turn your coffee table into one!

Beyond all of the technical wizardry, currently one of the best applications for this piece of technology is in the playing of old-fashioned boardgames.  Which is just sublimely ironic, in a good way.

2.  iRobot Roomba

iRobot Roomba (image by Dano, Flickr, CC)Ever since people started watching the Jetsons, we’ve all wanted our own household cleaning robots.  Well, now we can finally get some nicely designed pieces of kit to start doing those menial chores that nobody really enjoys; and they’re finally starting to become affordable with the iRobot Roomba.  I’m still interested to see how well one of these things would cope with the rather rugged terrain that is my living room floor; but I’m sure for the more generally tidy these little guys would not only be a good novelty item but quite a useful little piece of the future.

3.  Shapeways.com and Makerbot

Makerbot Thing-O-Matic (image by makerbot, Flickr, CC)At first I was just going to put in a 3D printer, but then I thought that I couldn’t really put in something even more expensive than the Microsoft Surface.  During my research into trying to discover just how much a professional 3D printer would cost these days (turns out it’s in the region of US$40,000), I came across this wonderful company called Shapeways – and wouldn’t you know it, they do gift-cards!  Perfect.

For the more adventurous, and tech-savvy, there’s also the fantastic Makerbot: an open-source and affordable 3D printer for your home.

4.  Kinect

Microsoft Kinect (image by popculturegeek.com, Flickr, CC)Although I can already hear the cries of ‘the Wii got their first!’ (and I’m not even going to argue earlier generations as most of them were just plain broken), the Kinect offers us something different. Given that the number one film in my Top 10 Futurist Movies was Minority Report, you’re probably not surprised that the reason I chose the Kinect was mainly for its user interface possibilities.

Having tested one out briefly, it truly is a revolutionary change in the way we might interact with our technology.  Now, it’s not perfect by any means (and it’s a little bit creepy when the camera follows you around even when not specifically using it) but it’s definitely a step in the right direction!  Although not one for most of us who live in urban apartments and don’t have the luxury of large living rooms…

5.  Mindflex

What better way to say ‘future technology’ then to control things with your mind?  Although these things are obviously in the realm of novelty item, the fact that we can essentially give a basic EEG machine to our children and have them play around with it is quite remarkable.  Telekinetic powers are often a staple of any sufficiently advanced depiction of society, and these toys are showing us how science might be able to grant such an ability.  Just how effective they are in reality is a mixed blessing, but you can’t deny the futuristic coolness factor of Mindflex.

6.  3D TV (without glasses)

3D is making a comeback in a big way, but still many lament the fact that it requires us to wear often cumbersome glasses (although plenty of effort is being made in making them as stylish as possible).  But we hopefully won’t have to worry about such things for too long, as the first 3D televisions that don’t require one to wear glasses are now coming onto the market.

Granted, they are still quite small compared to their peers; but that’s a small price to pay for comfort and the all-important lack of geeky looking headwear.  Related directly to this technology, there are also 3D mobile phones that are utilising these techniques – and the much touted Nintendo 3DS that will be released at some point in 2011 will truly be a fantastic futurist gift for those of you already thinking ahead to next year.

7.  3D Camcorder

HDC-SDT750 Camcorder by PanasonicNow, a 3D TV (with or without glasses) just wouldn’t be complete for those of a futurist mindset without the ability to put your own creations on the screen.  Lucky, then, that Panasonic has come to the rescue with the HDC-SDT750.  Essentially, this isn’t really a new camcorder but is instead a 3D lens converter that does the job needed.  For the actually very reasonable price of £1496.99, all of your 3D directing desires can be met with this quite impressive piece of consumer kit.

I can just see it now: within the next year or two we are going to be inundated with 3D videos of people’s pets; pretentious film school projects; and amateur…homemovies.  Now we just need a streaming site that focuses on such video and away we go.

8.  Big Brother App (because we’re screwed anyway…)

Given how pessimistic I am sometimes, it would be remiss of me to just include happy-go-lucky futurist gifts and not highlight some of the more insidious and scary ones.  The PatriotApp is just one of those things.  Designed as a method for concerned and loyal citizens to quickly pass on intelligence to various local and federal departments, PatriotApp is already courting a lot of controversy for its obvious privacy implications.

As another step towards a totalitarian dystopia where we all spy on each other, it’s certainly not something that I would recommend you go out and buy.  If you see anything of true concern, you should just phone the appropriate emergency numbers that are already in place – I really don’t see the need for an item that helps us become jaded to the idea that we should be suspicious of everybody around us and every vigilant in the name of government control.

9.  LZR Swimsuit

For those of you that are avid swimmers, the LZR swimsuit (pronounced ‘laser’) is probably already on your radar.  Coming to prominence in 2008 because of its use, and subsequent controversy, in professional swimming; the LZR swimsuit represents the pinnacle of aquadynamic fabric on the retail market.  Not only is it imminently useful in shaving tens of seconds off of your laptimes, but it also gains points merely for looking cool in a futuristic way.

So there you have some wonderful items that any futurist worth their salt would love to see under the tree in a few days (minus the PatriotApp, please nobody actually purchase that insidious thing!). Obviously, I couldn’t cover everything; so I’d love to hear from anybody reading this of other futurist present ideas that you can come up with.  The only rule is that they have to be available at retail, and I look forward to hearing the weird and wonderful things that you find.

What’s something you would like for a very futurist Christmas?

Discussion: Can WikiLeaks Be Shut Down?

WikiLeaks Logo“Now, ultimately, this issue isn’t just about information freedom; it is about what kind of world we want and what kind of world we will inhabit.  It’s about whether we live on a planet with one internet, one global community, and a common body of knowledge that benefits and unites us all, or a fragmented planet in which access to information and opportunity is dependent on where you live and the whims of censors.” – Hillary Clinton, 21st January 2010.

My how times have changed, eh Ms. Clinton?

I doubt that there is anybody reading this blog that isn’t already aware of the WikiLeaks juggernaut that continues to gain steam both in the press and in the reaction from various governments around the world.  With each passing day we are being provided with more information showing all of us just how government bodies work, and perhaps unsurprisingly the amount of underhanded activity that takes place.

What is also becoming more clear with each passing day is just how much effort is being placed into bringing the site down.

Emerging over the past week is a clearly co-ordinated attempt to remove WikiLeaks from the internet, and even to end its existence as an organisation.  So, what I wanted to do with the discussion this time is look at whether or not WikiLeaks can actually be shut down – and what this very serious precedent might set for the future of internet neutrality.

I don’t want to get too bogged down in discussions of whether or not the ‘scandal’ surrounding WikiLeaks is deserved.  There are many naysayers (as there always are with any kind of large game-changing event of this nature) that will happily dismiss the leak of 250,000 cables as irrelevant and uninteresting.  To be honest, I don’t particularly even want to take part in such a discussion.  Except to make two statements:

1) WikiLeaks is currently being used as a test-case for just how much ideological freedom the internet possesses and how easily that freedom can or cannot be circumvented.

2) It is kind of disheartening to see just how jaded some people have become in regards to true betrayals of trust perpetrated by those who are supposed to represent the common good.

With that said, let’s survey the recent week in the fascinating struggle to keep us all from viewing WikiLeaks and its recent release:

A massive Distributed Denial of Service (DDoS) attack takes place from an unknown source (often linked to a Lone Wolf operator known as th3j35t3r - ’The Jester’).  This amounts to essentially flooding the servers that WikiLeaks resides upon with a massive amount of data requests in order to clog to internet pipelines (estimated at up to 10Gb/sec); forcing the site to become unavailable for various periods of time.  Despite DDoS attacks clearly being illegal under various jurisdictions such as the UK and Sweden (unlike WikiLeaks), no attempt is made to condemn or discover the source of the attacks.

Calls from various right-wing fronts of the US Government to remove WikiLeaks from accessing any kind of internet services – most notably from Senator Joe Lieberman and Sarah Palin.

WikiLeaks moves to the Amazon cloud service in order to scale up according to how strong the DDoS attacks are coming in.  Amazon soon after drops WikiLeaks, citing a breach in its Terms of Service as reason.

everyDNS.com drops WikiLeaks from its Domain Name Server service, thereby removing the ability for people to access the site through a normal web address (i.e. http://www.wikileaks.org).  The site can still be accessed directly through one of its IP addresses, and a few days later it moves its DNS capabilities to Switzerland.

The French servers that were hosting some of the leaked material mysteriously go offline, coinciding quite neatly with calls from people within the French government to remove any assistance for the organisation.  The material is quickly brought back online via The Pirate Party in Sweden, and subsequently a French court declines to force the permanent removal from French servers.

PayPal freezes the WikiLeaks donation account, taking hostage an amount of roughly US$60,000.  The banking arm of the Swiss postal service, Postfinance, quickly follows suit by cancelling Assange’s account – which has since prompted a DDoS backlash in its own right.  In a seemingly unrelated postal incident – the Melbourne based post-office box for WikiLeaks will face closure (the number 4080 will never be the same again).

Mastercard and Visa both remove their support for their customers who wish to make donations to the various WikiLeaks funds – citing again Terms of Service breaches and ongoing investigations into the legality of the organisation.  It should be noted that Mastercard at least still enables people to donate to white supremacy causes such as the Ku Klux Klan.  Facebook and Twitter won’t join the lynch mob until true evidence of law-breaking is proven – showing that innocent until proven guilty can thankfully still apply.

Julian Assange gives himself up to authorities following an Interpol request for his custody via Sweden for unrelated allegations of sexual misconduct.  He is quickly arrested and a few hours later brought to court in which he is refused bail and is currently being held in a remand prison in the UK.

The US government has outright stated that it is trying to find a way to charge Assange through its Espionage Act; Senator Joe Lieberman also goes on record stating that the New York Times should also be investigated for reporting on the leaks.  A press conference with Barack Obama goes by without a single question being asked about the affair…

So, that’s most of the story so far; and we can be assured that there is yet still much to come in this struggle to keep WikiLeaks available to those who wish to view the material they have published.  What is interesting to watch is just how desperate many powerful people are to see the site be taken offline, and even more interestingly just how futile their attempts are proving to be.

Can WikiLeaks be shut down for good?  All things point to this never being able to occur.  Firstly, the site and its content has already been mirrored over 1,000 times; covering pretty much every jurisdiction on the planet.  A number of news outlets hold in their possession the complete files and can release findings at their leisure (and the Guardian newspaper from the UK should be commended for its stellar and continued coverage); and there’s also the fact that a few hundred thousand people have downloaded the archive in encrypted (and therefore inaccessible) form via bit.torrent.  All of this is even before we begin discussing other whistleblowing websites that have existed for many years, and new ones that are preparing to launch as all of this takes place.

To top it all off, an encrypted insurance file allegedly containing numerous more leaks and sensitive material of an unknown nature has been disseminated amongst tens of thousands of people in the case that anything might occur to Julian Assange (such as an unfortunate ‘accident’) or WikiLeaks as a whole.  All that is required is an encryption key to be released and I fear the world’s media outlets might implode with information overload!

WikiLeaks, at least when it comes to the totality of the material they have in their possession as of this moment, is not going anywhere – ever.  The people behind it are technically savvy enough to have ensured they remain one step ahead of those trying to silence them.  Whether or not they will be able to continue to release future leaks of this magnitude (such as the alleged leaks covering a major US bank) is yet to be seen.  However, undoubtedly somebody will else will just step in or the organisation will change form.

Overall, this is actually a wonderful testament to the true power of internet neutrality and the ability for information to remain available no matter who wants to censor it.  What we have here is the first test case for global freedom of information – truly what we are seeing here is the power of the people over government in its full glory.

Now, I’d like to go on record and state that I’m definitely not advocating that the internet should just be some kind of Wild West (an appropriately cynical historical analogy if ever there was one) where any kind of activity, criminal or not, is allowed free reign.  But clearly there is an issue of public accountability and transparency at hand here – the information being fought over is already changing the global stage in immeasurable ways, and there is more than enough support for it around the world to put forward a very solid case that it should not be allowed to be censored (if democracy is what we really want here).

What it really comes down to is that it has yet to be established that WikiLeaks have broken any laws – and therefore the constant and sustained harassment and persecution of the organisation should be viewed very dimly indeed by people concerned with human liberty and a global freedom of speech.

Apparently, Hillary Clinton and the US Government subscribed to such a world-view less than a year ago…

Since this is a discussion, I’m going to leave further comment until we hear from some of you.  So, what do you think?  Can WikiLeaks be shut down for good?  If so, should it be shut down?  What does this mean for the future of the internet?  For the integrity of investigative journalism?  For the future of freedom of speech?  Can the US still host World Press Freedom Day in 2011 with a straight face?  I look forward to your responses.

Augmented Reality: The Good, The Bad and The Ugly (Part Three: The Ugly)

Out of Our Minds (image by ClickFlashPhotos, Flickr, CC)Well, when you are an amateur blogger such as myself there undoubtedly come a time when you have to say that you screwed something up.  Now is this time, and it’s taken me over a year to admit it!  The reason being that over a year ago I started a series entitled Augmented Reality: The Good, The Bad and the Ugly.  The Good and The Bad were covered in due course, however the third part – The Ugly – never saw the light of day.  This was for a number of different reasons, the primary one being apathy, but now is the time to finally rectify the situation and finish off the AR trilogy!

Moving on then, if you haven’t read the previous two sections then you can find them here:

Augmented Reality: The Good, The Bad and the Ugly (Part One: The Good)

Augmented Reality: The Good, The Bad and the Ugly (Part Two: The Bad)

Now that you’ve had a look at those (and now that I’m slightly ashamed by my earlier writing style being paraded out once again) let’s move onto the most controversial and hardest part of this series: The Ugly.

It’s difficult to say what makes something ‘ugly’ as opposed to merely ‘bad’, but what I am going for is the distinction between things which are annoying and those which are violating.  Augmented reality shopping advertisements are annoying; having your medical records displayed to all those who you walk passed in the street is violating…and with that:

CPTV

With our first entry, let’s coin a new phrase: Complete Profile Television (CPTV).  We already know that facial recognition technology is being incorporated into standard CCTV technology, and sooner or later augmented reality is going to play a role as well.  We can see how this works with current early generation AR; your personal information will be displayed alongside your movements simply by walking down the street.

It’s quite an easy implementation to imagine, and one that will undoubtedly come to pass.  Now, for many people who are concerned about national security and who fall back on the ‘if you’re not doing anything wrong, who cares?’ argument it might not seem like such a big deal.  However, we can also see at least two scenarios in which this merging of surveillance and augmented reality can quickly turn into an ugly scenario.

The first scenario is one of social profiling.  Maybe you bought a few books that have been flagged as ‘suspicious’ (particularly when combined as multiple purchases); maybe you go to one too many protests that turned a bit violent (even though you had no part to play in any illegal activity); maybe you happen to regularly be seen walking around places that are considered to be ‘sensitive’.    Whilst each of these by themselves probably won’t get you flagged up as suspicious any time soon, the combination of them almost certainly will – and it will be displayed in real-time and highlighted for all security and police personal both watching you from above and on the ground.

Citizen harrassment will undoubtedly increase when such technology is implemented, if only because the reliance on social profiling is a technique that does actually lead to some very useful and legitimate breakthroughs against criminals and terrorists.  The problem is, this very same profiling could literally have you walking around as a ‘marked man’.

The second scenario is one of error, and error is something that databases full of information are renowned for.  A few wrong database entries, or incorrect cross-searches, and all of a sudden you are highlighted and marked through an augmented reality platform as a high risk individual.  Possibly even one that needs to be stopped immediately, and with any force necessary.  The unfortunate mistaken deaths of a number of innocent people over the years, such as the Brazilian Jean Charles de Menezes, has proven that these drastic errors can and do occur.  Augmented reality when used under a CPTV context will only serve to ensure that they happen again at some point in the future.  It’s likely an acceptable risk for society as a whole to take, but for the person who is literally caught in the cross-fire…

Augmented Bullying and Harassment

This next ‘ugly’ implementation of AR is kind of a citizens extension of the CPTV concept.  One of the early, and some would say pivotal, aspects of AR technology is the ability for users to add their own information and data – a kind of virtual graffiti that actually has some really interesting and creative uses in turning the urban landscape into a playground of our collective imaginations.  But what happens when a group of individuals want to target you through such technology to your detriment?  Consider the typical bullying scenario, that of your average high-school.

An augmented reality environment in a high-school would likely be completely out of the control of any school authorities – it would be possible for it even to be an invisible aspect of the schools social and ‘physical’ landscape.  Now, the bullies don’t need to write lewd messages about somebody on a bathroom wall – instead they insert them into whatever is the peer groups most popular AR application.

You could say that at least this way, the intended victim could more easily ignore any such taunts.  But with AR, those taunts could follow them around whether they wished to acknowledge them or not – it would be the ‘kick me’ sign brought to its most violating conclusion.  Schools are often nasty environments that bring out our worst instincts – and augmented reality is going to be a powerful tool in the ruthless world of primate oneupmanship.

Blue (image by familymwr, Flickr, CC)Before moving on, just quickly imagine such things emerging in the even more ruthless adult world.  There are countless sites on the internet that relish in the thought of seeing you naked, even (and often, especially) if you are unaware that a previous person you trusted had divulged those ‘intimate’ photos that you swore would be deleted straight away.  Now, what do you think the chances are of an AR application that takes those photos and finds a way to display them alongside you as you walk down the street – completely oblivious to the absolutely despicable violation of your privacy that is occurring?  If the internet has taught us anything, it’s that if something like this is possible; it will happen.

Augmented Terrorism

It might seem that quite often this blog rails against the government over one breach of human rights or another – but with this entry I want to highlight the very real dangers that augmented reality will represent when it comes to assisting in violent or terrorist attacks on civilian populations.  Area schematics and other pertinent information could instantly be shared amongst co-conspirators – even so much as seeing exactly where each other are and at what point in time they are going to act.

High-profile targets could be tagged and then tracked through a crowd of any size; densely populated areas could be monitored and shown exactly when they have reached a peak density for maximum devastation; police and security personnel could be collectively monitored in real-time and an action could be co-ordinated to occur at the exact moment that they are least able to respond.  Yes, all of these things can and do happen right now – but the point is that augmented reality will increase their efficiency and utility to an astonishing degree.  The response will be for the authorities to implement strategies (such as CPTV) to combat these new tools, and the vicious circle continues all the while eroding innocent civilians of both our safety and our privacy simultaneously.

Conclusion

Synchronisation of information is one of the great strengths that augmented reality technology will provide us, but it is also this that will bring about its most ugly applicaitons.  Of course, any technology can be used for nefarious purposes; and I’m certainly not advocating that we hold back on the very real benefits that a truly augmented society will be able to reap.

However, as I have said before, if we are not aware of negative consequences then the chances of them occurring increase drastically.  If we do not keep in mind just how AR technology could be used to very literally violate and endanger lives then we will not be ready to combat such instances when they inevitably occur.

Augmented reality is definitely something to look forward to, but it’s also going to bring with it some ugly manifestations. Hopefully we will overcome them as a society, or at the very least be informed enough to be able to try and stop them happening to ourselves.